Modeling Lobby in Rhino: Crafting Clean and Sharp Interiors

Creating an architectural model of a lobby in Rhino requires some specific modeling techniques to achieve the sharp, clean lines often found in modern interior spaces. In this tutorial, I'll walk through my process for efficiently modeling a lobby design in Rhino.

Overview

We’ll be modeling a lobby design that includes:

  • Tall rectangular pillars
  • Angled walls and ceilings
  • A rectangular front desk
  • Suspended rectangle lights

The key to efficiently modeling this modern lobby is using Rhino's curve tools - specifically the Curve Boolean command - to create sharp surface divisions.

Rectangle shapes make up the core geometry we'll be working with. By combining booleans and angled surfaces, we can model sleek architectural forms while maintaining clean topology.

Set Up Background Image

First, import the lobby image you want to model from. Position it side view in the center and lock it as a reference.

Rotate the view to the front perspective and draw guideline curves for the floor, walls, and ceiling. This establishes the overall space.

Setting Up Background Image

Model the Pillars

With the overall bounds set up, we can start constructing the pillars.

Use small offsets from the guidelines to create vertical surface divisions. Apply Curve Boolean to split and close off the pillar surfaces.

Delete the construction curves, extrude the resulting surfaces, and you have the core pillar geometry.

Modeling the Pillars

Add Angled Cuts

Now we need to model the angled cuts along the pillars and ceiling.

Reference the image to draw lines marking the angle and depth of the cuts. Use these to construct simple planar surfaces.

Apply Curve Boolean again to split the main surfaces with the angled cut planes. This creates a precise geometric look.

Repeat the process on each pillar and ceiling edge.

Construct the Reception Desk

After completing the pillar geometry, model a flat surface for the floor around the entrance.

Block in a back wall and construct the reception desk using the same techniques:

  • Draw vertical guidelines
  • Offset and split into surfaces
  • Delete extras and extrude

Refine the shapes with control points and edge planes to match the image.

Constructing the Reception Desk

Add the Suspended Lights

The final element is the suspended rectangular lights.

In the front view, create small vertical rectangles. Copy and arrange them randomly like the reference.

Use control points to set the height and adjust the spacing.

Slice each light vertically so we can skew them like the angled architecture.

Group all the lights together as one object to make it easier to materialize later.

Final Touches

Hide the reference image and adjust anything needed to clean up the geometry.

The last step is to render the model with materials and lighting to get a finished product!

Final Touches

Recap

The key steps to efficiently modeling this modern lobby in Rhino are:

  • Set up overall bounding geometry
  • Model pillars with surface splits
  • Create angled cuts using planars
  • Build desk and wall structures
  • Add grouped suspended lights
  • Refine forms and render

Using simple rectangles and boolean operations allows an easier modeling process for the lobby design. The result is a clean interior space with sharp lines and angled geometries true to the original reference!

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Dušan Cvetković

Written by

Dušan Cvetković

Dušan Cvetković is a professional architect from Serbia and official Authorized Rhino Trainer with international experience in the industry. Collaborated with numerous clients all around the world in the field of architecture design, 3D modeling and software education. He's been teaching Rhinoceros3D to thousands of architects through How to Rhino community and various social media channels.