Redux House | Designed by MK27
Model the Redux House by Marcio Kogan / Studio MK27 from scratch in Rhino 8, learning a professional workflow that covers technical drawing setup, block management, parametric wooden screen design, and terrain creation.

Dusan Cvetkovic begins with architect Marcio Kogan's portfolio and design philosophy, then works directly from floor plan and section PDFs to build the Redux House. The modeling session is methodical and transparent: scaling reference drawings to real-world centimeter dimensions, tracing and extruding wall profiles, managing glass panels and mullions as blocks, and organizing geometry into a clean layer hierarchy.
Two sequences stand out as the technical core: the wooden screen system (using Boolean Split, dividing curves, and grouping openings versus wings) and the custom cabinet millwork (using Divide, Scale 1D, Solid Points On, Boolean Difference, and Offset Curve on Surface). The course closes by building the terrain with Drape Points, Patch, and Smooth, and cutting the swimming pool into it.
- How to import and scale architectural PDFs to real-world centimeter dimensions and align multiple views in 3D space
- How to organize a complex model with a hierarchical layer system and use Match Properties for layer assignment
- How to extrude wall profiles as capped solids and use the Solid option in Extrude Curve
- How to build glass panel blocks with mullions, using Make Unique Block and Reset Block Instance Scale
- How to model the wooden screen system with Boolean Split, Divide Curve by Length, and Solid Points On
- How to replicate cabinet millwork using Duplicate Edge, Divide Length, Scale 1D, and Boolean Difference
- How to create a swimming pool void and foundation pier grid using Boolean Difference and Rectangle arrays
- How to build terrain with Drape Points, Patch, and Smooth for a natural sloping ground plane
